A natural evolution of our Monkeybin AS super successful board game MindFeud/BoardRush which hit number one in several European countries in the Board Games section with over 3 million players.
We wanted to keep the original gameplay but enhance it with new features. Problem I needed to solve was creation of intuitive UX that would streamline gameplay flow in a seamless and engaging way with a feeling of accomplishment.
Solution was gameplay "loop" where user after the finished match wasn't taken straight to the match/home screen but they had an option to continue playing. If there weren't enough resources for the new match, user had a few options at their disposal to obtain resources. After I accomplished that, the rest of the project was pure fun.